Archive

Models

Between the 22nd and 30th June the Unit Four show was presented as part of the Bartlett’s Summer Exhibition. Inspired by the notion of a Pastel Alcatraz, the students developed a typology of bespoke model tables derived from the overlaid grids and bars we photographed in the prison block itself as part of our study trip.

The unit also designed and edited their own newspaper detailing their travels to SF and the projects and research it inspired. Edition of 500 is sold out, but an online version of the publication can be viewed on the Newspaper Club’s Newsagent:

http://www.newspaperclub.com/Unit4/newspapers/18702-corrected-u4-publication

Many thanks to all of the students who put on a great show and expended much effort across the whole year resulting in some wonderful work, particular congratulations to Brook Lin who received the Donaldson Medal as the top graduating student as well as the Fitzroy Robinson drawing prize and RIBA Bronze Medal nomination – as well as Matthew Lyall in Yr2 who received the Narinder Sagoo drawing prize and Luke Scott who was on the Dean’s List for achieving a first class degree.

Unit 4 2011-12: Yr2 Sonia Ho, Jackey Ip, Ness Lafoy, Matthew Lyall, Isobel Parnell, Carina Tran
Yr3: Kacper Chmielewski, Charles Dorrance-King, Brook Lin, Luke Scott

Advertisements

Post-Apocalyptic Research Institute have recreated a village from the game Minecraft, by exporting geometry from the game itself and 3d printing it. Inhabitable spaces constructed within the game block by block become transcribed into physical geometry, producing a static three dimensional cartography of an ever expanding and shifting digital terrain. As printing and milling technologies move forward, one could imagine these cartographic models become ever larger, allowing digital communities, territories and architectures to weave into the physical city – or producing the emergence of maps at a 1:1 scale, similar to Borges’ On Exactitude in Science.

Their flickr photostream also shows beautiful prints chopped into sections, like an inhabitable cake or a stylised child’s toy version of an existing building.

Via PC Gamer: http://www.pcgamer.com/2012/02/07/minecraft-video-shows-lovely-3d-printed-minecraft-village/

A feature last month in Wired magazine, details the intricate scaled models that were required for submission in patent applications, in times gone by. These tiny reductions combine refined craftsmanship with communication, transmitting the idea and mechanisms of the patent application through existing as a 3d diagram. Above is a paper bag making machine.

See more at:

http://www.wired.com/magazine/2011/11/pl_artpatentmodels/?pid=7274